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Armour Graphic

Headgear includes any piece of equipment of any armour class that is meant to cover the head in the helmet slot.

Robots and Hive Soldier Drone variants are unable to equip anything in the HEAD slot. The other Hive races which allow headgear typically also have additional restrictions on which headgear can be worn, with Hive Worker Drones having the most restrictions. Sheks also have a few helmets they are not able to wear.

For damage and resistance calculations, see Damage and Resistances. For Headgear category see Category:Headgear.

The following values assume [Standard] quality.

No Armour Coverage[]

These armors provide no protection.

Cap

Cap

Clothing[]

These armours offer very little protection.

Name Protection Skills
Blunt Cut Cut Eff. Harpoon Coverage
1% 8% 50% 2pts Duststorms 50%

Acid 50%

Head 80%

Perception +4
0 0 0 - Duststorms 100% Perception +4
0 0 0 - Acid 40% Perception +6
0 0 0 - Duststorms 100% Perception +2
0 0 0 - Acid 40% Perception +6

Light Armour[]

These armours offer a small amount of protection but make up for it by weighing little and having no stat penalties.

Name Protection Skills
Blunt Cut Cut Eff. Harpoon Coverage
12% 3% 80% Head 40%
16% 32% 90% 71pts Head 70%

Duststorm 100%

Gas 100%

24% 37% 90% 35pts Head 45%
11% 17% 60% 13pts Head 70%

Duststorm 100%

Gas 100%

11% 17% 60% 13pts Head 70%

Acid 20%

+4 Perception
16% 32% 90% 35pts Head 45%
11% 17% 60% 13 pts Head 70%

Duststorm 100%

Gas 100%

Stealth 1.10x
16% 32% 60% 25 pts Head 70%
20% 3% 80% Head 90%

Duststorm 70%

16% 3% 80%

Head 75%

Duststorm 70%

11% 17% 39% 2pts Head 60%

Medium Armour[]

These armours have decent protection but have small penalties to some skills, although some may still provide bonuses.

Name Protection Skills
Blunt Cut Cut Eff. Harpoon Coverage
21% 35% 90% 35pts Head 75%
21% 35% 70% 35pts

Head 90%

Acid 25%

Burning 25%

Duststorm 25%

Crossbows 0.90x

Melee attack -2

Melee defense -2

8% 36% 60% 23pts Duststorms 70%

Head 90%

21% 35% 80% 35pts Head 90%
21% 35% 80% 35pts Head 70%

Acid 35%

Perception +4
10% 26% 60% 23pts Duststorms 20%

Acid 20%

Head 80%

10% 26% 60% 23pts Duststorms 20%

Acid 20%

Head 80%

21% 35% 70% 35pts Head 100% Perception -5
14% 3% 50% - Head 90%

Duststorm 40%

Gas 40%

25% 35% 70% 35pts Duststorms 75%

Head 100%

Crossbows 0.60x

Dodge 0.60x

Melee attack -2

Perception -10

21% 35% 70% 35pts Head 90% Perception -5

Heavy Armour[]

These armours provide the most protection, although they severely hamper some stats.

Name Protection Skills
Blunt Cut Cut Eff. Harpoon Coverage
18% 32% 50% 26pts Head 95% Perception -10
12% 28% 65% 23pts Head 85%
31% 43% 85% 40pts Head 100%

Acid 60%

Burning 60%

Duststorm 60%

Perception -20
28% 39% 65% 35pts Head 90% Melee attack -2
29% 52% 70% 45pts Duststorms 100%

Head 100%

Crossbows 0.60x

Dodge 0.70x

Melee attack -4

Perception -20

24% 39% 60% 35pts Head 90% Perception -10
27% 48% 65% 81pts Head 100% Dodge 0.70x

Melee attack -5

Perception -20

¹ Dyeable.

² Has a dyeable variant marked by (coloured) name.

³ Values improve with higher grade.


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