The Hounds are one of the gangs from The Swamp, and the most powerful of them. They are the primary Hemp growers, which is the main ingredient of Hashish, an illegal narcotic substance, and are drug smugglers by trade. Their leader Big Grim is purportedly very insane, but was smart enough manipulate all the other clans to bring the Hounds to the top.

Joining the Hounds Edit

If you build a base inside The Swamp, a pack of Hounds may come to visit you and tell you that, if you want their protection, you should talk to Ears.

Ears Edit

Ears can be found in the Dancing Skeleton bar in Shark. Ears says that he can help your faction "get noticed" by Big Grim for a price. After paying Ears c. 2,000, you can now speak to Big Grim.

Smuggling Hashish Edit

Big Grim can be found in the Hounds faction headquarters (the other swamp dome next to the Dancing Skeleton). Grim says you can join her gang if you do a task for her. If the player accepts, they will receive Hashish to smuggle into the United Cities.

The closest UC city to Shark is Clownsteady. In order to sell illegal goods (hashish) to a vendor in the city, characters must have a very high thieving level.

After a day or two, return to Big Grim and pay her the money which you received (or would have received) for selling the hashish. You are given the option to pay the full amount of c. 4,000 or come up short with c. 3,000. After this payment, you are allied with the Hounds and the Swamp Village of Rot becomes green on your map.

Farming Hemp Edit

If the player speaks to Big Grim again, Grim will give them the task of creating a base out in The Swamp to farm more Hemp for their operation. Grim will give the player 20 Building Materials to start them out.

After picking any location in The Swamp, set up your base. Swamp Raptors will come to eat your hemp farms so you should build walls and other defenses.

The Red Sabres will send groups to raid your base, but the Hounds will also send reinforcements to help with this. When reinforcements arrive, they will patrol your base for a set amount of time and then leave.

The Hounds will also send groups to check in with your base. These groups will warn you about the Stone Rats and collect Big Grim's cut of c. 2,000. Reinforcements and check-ins will be made up of Hound NPCs exclusively.

Locations Edit


The regions of Kenshi where this faction can be found.


The cities in which this faction is found.

Towns Edit

The towns which this faction controls.

NPCs Edit

Misc NPCs Edit

-- The generic NPCs this faction has. Usually soldiers, civilians, and the like.

Notable NPCs Edit

-- Special NPCs this faction has. Unique characters such as rulers and other important people.