Major Towns tend to be large settlements with many buildings and residents. They often have a large selection of stores and multiple buildings for sale. They are also the only items on the Map that can be seen at any zoom level, besides your own settlements.
The Holy Nation
The zealous fanatics of The Holy Nation inhabit these towns. They are not safe for non-human Races without Human escort. Even then you may encounter trouble with the residents and guards. Skeletons should stay away at all times, as they are kill on sight regardless of any escort.
- A town near the eastern edge of the map. This town does not tend to have any enemy attacks, nor enemies in the surrounding area. It also often has a large amount of barracks in it, causing some buildings to be missing, including bars. So do not expect to be able to come here and heal.
- A large town in the northeastern section of the map with a good variety of shops. The areas around here are patrolled heavily by The Holy Nation, and as such are relatively free of any bandit presence. If you are a full Human squad, the very fertile areas around here are great for setting up a base.
- A large town on the just southeast of the center of map, on the edge of The Holy Nation's territory. It has a decent variety of shops, and its surrounding areas often have Starving Bandits, Wild Dogs, and Dust Bandits. With all of the relatively weak enemies it makes decent training area for newer characters. And it's proximity to the Western Hive and The Hub make it a good location for aspiring traders and thieves alike.
- The Shek capital and home of the Stone Golem. It is located on top a hill in the northern part of the Stenn Desert. It features almost all types of shops and bars. There also is a Thieves Guild tower. Many 10 percent quality Copper mines dotted outside town.
- A town nestled in a narrow canyon. It is located in the western part of the Border Zone. There are two bars alongside most basic shops types. The town has relatively safe access to high quality Iron and Copper resource nodes.
- A large town controlled by the United Cities faction, located in the Southwest region of the map known as The Hook. The town has a number of farms in the surrounding area, though the area is frequently attacked by Outlaw Farmers. The town is frequently visited by traveling merchants, as well as Slave Hunters and Manhunters.
- A compact town controlled by the United Cities faction, located in the Southwest region of the map known as The Hook.
- A coastal city controlled by the United Cities in The Great Desert.
- A city controlled by the United Cities located in the central part of The Great Desert.
- A city located in the south-western part of The Great Desert region. It is controlled by the United Cities.
- The current capital of the United Cities, Heft is located in the southern part of The Great Desert. It is home to Emperor Tengu.
- Heng is located in the Heng region, south of the Great Desert. Built upon a rocky plateau, it is well fortified and an important trading city for the United Cities.
These towns belong to smaller more minor factions. They often only have one town, and in some cases may not even exist outside of these towns. They are safe for all Races unless otherwise specified.
- The sole town of the Holy Nation Outlaws, and the least town-like town in the game. It's located in the south-southeast section of the map and consists mostly of ruined buildings with various criminals living in them. There is a large bar on the end of the town, and the Hub Barman is unique in that he is multiple types of traders in one. There is also lone building down the hill named Rebel Base whose purpose is unknown. Is the starting location of the Retired Soldier and Wanderer Game Start.
- The sole town of the Mongrel faction, located in the middle of the Fog Islands. Due to its location, it is extremely dangerous to attempt to get to, many players can lose multiple characters to the Fogmen on the journey. However, once you reach the town you will be safe as the town is protected by many very powerful guards. The town itself has a good variety of shops, many having goods not available in The Holy Nation.
- Located in the North of Holy Nation territories, it belongs to Tech Hunters. The University of Machinists can be found here, with a fair number of lore objects in barrels.
- Major town of The Swamp, Shark is home to 5 gangs. The Hounds are the leaders of The Swamp. The other gangs found nearby are the Stone Rats, Blackshifters, Twinblades, and Grayflayers.