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Thievery is an important stat that affects the character's ability to pick locks and escape situations where they're confined. It was introduced as a skill in version 0.59 but the action was originally implemented in the game during the 0.58 update. It is possible to train the skill using a Locksmith Training Box.
Lockpick Training

Character training Thievery on a Locksmith Training Box

Game Description Edit

The ability to pick locks and open safes. More importantly however, it's also used to break OUT of situations: cages, jails, handcuffs. It's for those who value freedom and don't wait around to be rescued. Also affects smuggling ability and dialogue options.

–Game Description

Stats Affected Edit

  • Lock Picking Abilities
  • Stealing items
  • Selling Stolen items

Ways to Train Edit

  • Picking locks/cages
  • Special training equipment
  • Stealing things

Racial Exp Bonus Edit

Hive Human Skeleton Shek
Prince Soldier Worker Greenlander Scorchlander
1.2x 1.0x 1.2x 1.0x 1.0x 0.8x 0.8x

Thievery 0.97.6 Edit

The three uses are listed from easiest to hardest.

Selling Stolen Items Edit

Fencing Chance

When you steal a item from anyone it's now listed as stolen when looking at the item in your inventory. If it was stolen recently it will also list who it was stolen from but this will fall off eventually(maybe from loading needs to be confirmed why?). The skill comes in handy only when it comes to selling items you stole from a faction back to themselves and the chance of success will show up when attempting to sell the item. The selling chance is 100% when selling to a different faction or the hive or the Shinobi Thieves.

Stealing things Edit

This action requires the player to hold alt to preform when the object is colored red and should be in Stealth Mode to prevent getting caught. The only time it doesn't require you do hold alt is when you're looting someone's body. The chance is 100% if the item is out in the world' unless someone is watching. Stealing from a container the player is given a percentage based on your thievery skill but if you mange to empty the building it becomes 100%.

Lock complex
Lockpicking chance

Lock picking Edit

Everything that is locked in the game has a lock complexity level and your thievery skill determines the chances you can unlock that item. Locked Items can range from 1-100 in complexity and to check your chances you must hover your mouse over the locked item. Also being injured will also hurt your thievery skill. The highest chance you can get is 90% success rate.
Lock picking will become a necessary skill mid to late game when it comes to advancing your Research Bench tier 3 and above.

Equipment Edit

While no armour offers specific boosts to thieving, there are many which boost Stealth, which is necessary to not getting caught.

Headgear Edit

  • Basket Hat boosts the wearer's stealth stat by 10% however, it is Clothing and does not protect the wearer's head.
  • Ninja Mask boosts the wearer's stealth stat by 10% as well as offering some armour protection.

Body Armour Edit

  • Assassins Rags boosts the wearer's stealth stat by 10%
  • Ninja Rags boosts the wearer's stealth stat by 20%
  • Armoured Rags [Specialist Grade] boosts the wearer's stealth stat by 21%
  • For characters which need heavy armour, the Black Plate Jacket only reduces the wearer's stealth stat by 1%

Shirts Edit

Dialogue Edit

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Smuggling Edit

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Tips Edit

  • Start off with stealing items in random houses as it will build both stealth and thievery at the same time.
  • Selling stolen items, most towns have different factions within it to sell the others items too.* might change*
  • If your character is enslaved, it can be an easy time to train thievery, by attempting escape, and also toughness because of how quickly some slavers will react to escaped slaves. Since slavers heal slaves after locking them back up, the only drawback to this method is time (and if you decide you want to escape for real).

In future versions of the game this skill will also allow for various dialogue options when interacting with NPCs. It will also affect the ability for characters to smuggle goods. This will most likely be for moving contraband items into towns and outposts to sell, Narcotics for example.