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Dual-Wielding?

  • Is there a way, or will there be a way in the future, to dual-wield smaller weapons? I've been wondering about this.

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    • At the moment, I haven't been able to duel wield.  However given the fact that there is a 2nd weapon slot, would give me the impression it's inteded to be implemented.

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    • I honestly think that other weapon slot is intended for back-up sidearms; if your main hand breaks, but dual-wielding would be fun.

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    • Hmmm...So he's going to implement a weapon durability feature? I was kind of surprised there wasn't one already. How bittersweet. I've been kind of enjoying not having to mess with weapon durability. On the other hand, it'll just add to the list of reasons to build a headquarters, and require better planning, so that's cool. I just really hope the mechanics of a weapon repair system are better than that of games like Fallout. I'd like to be able to repair my weapon with scrap metal and raw materials, rather than being required to find an identical weapon.


      Maybe there will be a way to break down any found weapons into base components using a work bench. Then you could repurpose them for building materials and weapon repairs. That would be neat.


      As far as dual-wields, though, I think it would be cool if you could only do it with smaller weapons at first, like straight katanas. Maybe once your strength gets up to a certain level (6?), you can dual-wield full-sized katanas in your main hand.

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    • Weapons breaking is planned afaik. Chris would make dual wielding too, but the main problem is with finding adequate animations (not just for attacking but also for defending against a dual wielder etc).

      So don't get your hopes up too much for dual wielding (unless you own a mocap studio ;) ) 

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    • Dual weilding is also not very realistic. Things like that are only seen in those ridiculous movies with the somehow still existing samurai and/or ninja. Dual weilding sure does look cool, but it's not practical. In real life, try using two random objects as weapons in both hands. Tell me how it works out for you. It feels incredibly awkward and wrong. Every character would practically have to be amnidextrious, anyways.

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    • dual wielding*

      No idea why I mispelled it twice.

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    • Oh, yes. They're also seen in games like The Elder Scrolls. Dual wielded maces. Woo! \o/ Makes no sense, but it's hecka fun.

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    • Minichurro5 wrote:
      Dual weilding is also not very realistic. Things like that are only seen in those ridiculous movies with the somehow still existing samurai and/or ninja. Dual weilding sure does look cool, but it's not practical. In real life, try using two random objects as weapons in both hands. Tell me how it works out for you. It feels incredibly awkward and wrong. Every character would practically have to be amnidextrious, anyways.


      Actually this statement is incorrect, dual-wielding is a technique of sword fighting that was in fact used, very rarely, however successfully.  The technique is called flow, it has two base holding stances, and it was primarily used to get around shields easier.  In 1v1 combat flow makes absolutely zero sense, however in large scale combat, flow can be used in side skirmishes to gain an advantage, but if you don't have the technique to a tee, you're correct you're highly likely to die.


      If you need proof, try LARPing, it doesn't feel nearly as awkward as you would think, just much harder to master then sword and shield.

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    • Thank you for the clarification. But I still think that adding dual wielding to this game would be kinda pointless. As of right now, they only show tendencies of a person only fighting one other person at a time. So dual wielding would seem utterly impractical.

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    • the niten-ichi ryu style is a japanese dual wielding techinique where the samurai uses the main hand weapon (a katana usually) to strike the opponent and a kodachi(smaller katana) usually to deflect the opponent strikes...it's a very hard technique to master...and it actually require much time to perfect it...so I belive it would fit very well with the game style, yet we have to see if it could be implemented...

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    • I'm a Kendoka (or Kendo practitioner as some prefer) and dual wielding exists in the sport and you don't need to be ambidextrous or anything ;)

      (eventhough I still prefer one shinai, feels more stable and "elegant" for me i guess :P)

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    • I'm pretty sure we all proved there is dual-wielding in the real world, however what we're trying to consider is, would it be worth the time and effort to actually introduce it to the game, in my opinion at least.


      Personally, even as a flow fighter, I feel it would be redundant to put a dual wield in the game.  Minichurro did pose a point, dual wielding is primarily used to get around something, which doesn't make sense to include unless shields or large armies were introduced.  Proven by the fact that all 3 of us can agree, flow, niten-itchi ryu, and Kendo all only use the second sword to block something so they can get around the other thing.

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    • I fail to see why dual wielding shouldn't be added, it is still a viable means of combat. Also, and don't quote me on this, I believe there are some techniques within Niten Ichi-ryu that utilize the shoter blade offensively.

      But regardless, dual wielding is just as effective against a single blade, where you would deflect a strike from it with one blade and counter with the other. And this would be especially true with Niten Ichi-ryu, as when the style was invented the most commonly used weapon was the katana.

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    • It's actually fairly simple to dual vs uni-wield.  I've fought countless opponents that had one sword and managed to beat me while using flow, where when both of us use flow, we're very equally matched.  

      And I never stated it shouldn't be added, I questioned if it's worth the creator of the game to work on that, while working on that would put other features aside.  uni vs uni is a time consuming task as it is, he'd have to create animations for 1v2, 2v1, and 2v2 swords offense and defense, introduce weapons that can or can't be dual wielded (Aka 2h weapons), add codes to make the game comprehend which animations to play when, and ect.

      I have no intent of arguing it's a vialble fighting method, I just feel that the work that would have to go into it could be used for something more vital to the game for now, and could be implemented much later when the game is at it's stable point.

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    • Anyone saying it SHOULD be in the game clearly has no understanding of programming. It's not as simple as just whacking it into the game.

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    • I believe at somepoint it should be added, however I believe it should be MUCH later.  I have a coding team working on our own game, so I'm fully aware of the complications of adding something like that, I'm just trying to say it should be held off for when they game has more use for it.

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    • ok i think that the programmer has an idea to put 'flow' into the game later...i can only guess what 'Mass Combat" skill is...but this is all only speculation on all our parts, the game is in Alpha and is being headed up by 1 person...so if he changes his mind about something there is no one to tell him 'no'. really excited to see how this project ends up.


      i enjoy the game even now.

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    • Minichurro5 wrote:
      Oh, yes. They're also seen in games like The Elder Scrolls. Dual wielded maces. Woo! \o/ Makes no sense, but it's hecka fun.

      No it's not! It's only in the last of the series. After removing everything but swords, axes, and maces, they then added this feature which was really more of an appeasement to their audience. Read the lore! There's not much dual wielding to be had! You hear more about spears, halberds, bo staffs, throwing stars, and other weapons than you do about that fighting form.

      Minichurro5 wrote:
      Dual weilding is also not very realistic. Things like that are only seen in those ridiculous movies with the somehow still existing samurai and/or ninja. Dual weilding sure does look cool, but it's not practical. In real life, try using two random objects as weapons in both hands. Tell me how it works out for you. It feels incredibly awkward and wrong. Every character would practically have to be amnidextrious, anyways.


      Indeed. Especially with curved blades. This kind of coordination wouldn't be realistic would it? Albeit we are talking about a game on what appears to be the surface of Venus where everyone is wielding unwieldly blades, and to finish things off people are being choppped up and all that they use to heal themselves is a bed and some bandages.

      Meh, dual wielding doesn't sound that bad?

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    • The second slot is intended not for dual weilding, but as a back up weapon (as has been stated).  However, while I haven't heard anything about weapon durability, the  purpose that I *AM* aware of is injury - if you are using a two-handed weapon and one of your arms is injured past the point of functioning (negative numbers, I believe), you will use the smaller weapon in your backup slot in a single hand (hence why the slot is limited in size)...

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    • 69.246.160.244 wrote:
      Minichurro5 wrote:
      Oh, yes. They're also seen in games like The Elder Scrolls. Dual wielded maces. Woo! \o/ Makes no sense, but it's hecka fun.
      No it's not! It's only in the last of the series. After removing everything but swords, axes, and maces, they then added this feature which was really more of an appeasement to their audience. Read the lore! There's not much dual wielding to be had! You hear more about spears, halberds, bo staffs, throwing stars, and other weapons than you do about that fighting form.


      Minichurro5 wrote:
      Dual weilding is also not very realistic. Things like that are only seen in those ridiculous movies with the somehow still existing samurai and/or ninja. Dual weilding sure does look cool, but it's not practical. In real life, try using two random objects as weapons in both hands. Tell me how it works out for you. It feels incredibly awkward and wrong. Every character would practically have to be amnidextrious, anyways.

      Indeed. Especially with curved blades. This kind of coordination wouldn't be realistic would it? Albeit we are talking about a game on what appears to be the surface of Venus where everyone is wielding unwieldly blades, and to finish things off people are being choppped up and all that they use to heal themselves is a bed and some bandages.

      Meh, dual wielding doesn't sound that bad?

      Miyamoto Musashi wrote quite a bit about his dual sword fighting style which he called "niten ichi-ryu" ("school of two heavens as one"). It's not "OMGLOLIMPOSSIBLE". It's just very difficult.

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    • Shaolin-do utilizes at least two pairs of dual-wielding swords, with techniques for dual broadswords and dual hook swords. The hook swords are utilized for a midrange attack, with reach roughly equivalent to a spear. Would be interesting, but probably impractical, to see that. I have to agree that any sort of dual wielding, if any, would need to come much later in development.

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    • If we toss aside the Japanese strictures and expand our scope to other Asian cultures, I think you'll find a LOT more examples of dual wielding :

      https://en.m.wikipedia.org/wiki/Krabi-krabong

      Krabi is one of several similar styles of dual-wielding that utilize sabers and otherwise very similar weapons to wakizashis and the like. The bend on these weapons is quite similar to Japanese blades (I think one if these styles actually developed under Japanese occupation during WWII, not sure though), so it couldn't be too hard to observe and copy some techniques like keeping a low center of gravity, parrying and riposteing with the alternate hand...

      ...there just needs to be a way to do it without breaking the game and making it too easy / hard for dual wielders.

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    • I like the part where someone uses LARPing as proof that dual-wielding is effective.


      10/10 ( ͡° ͜ʖ ͡°)

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    • 65.69.80.190 wrote:
      I like the part where someone uses LARPing as proof that dual-wielding is effective.

      I'm glad I'm not the only one who noticed that.

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    • Minichurro5 wrote:
      Dual weilding is also not very realistic. Things like that are only seen in those ridiculous movies with the somehow still existing samurai and/or ninja. Dual weilding sure does look cool, but it's not practical. In real life, try using two random objects as weapons in both hands. Tell me how it works out for you. It feels incredibly awkward and wrong. Every character would practically have to be amnidextrious, anyways.


      That is not factually correct. Have you heard about Miyamoto Musashi and Ni to Ryu developed by him ? He was actually a huge advocate for dual wielding and using improvised weapons even. A range of off-hand weaponry was also deveoped in french swordmanship afaik. 

      Miyamoto Musashi goes as far as suggesting wielding a spear in offhand to better ward of enemies.


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    • I'm not even sure why people have to use LARP to proof the existence of dual wielding. Even if we're not using japanese martial arts, which I assume people have less knowledge compared to european, there's still parrying dagger and other weapons that are definitely meant to be held off hand, altho mainly for defensive purposes.

      That being said, with the dev going solo on this, I would say dual wielding isn't really a must-have thing to have like some people here have claimed. It isn't important as it isn't for the game to have shields or any other "off-hand". The dev simply doesn't envision that in the game, and that's that.

      I only heard about Kenshi from M&B forum, and I find it really weird that there's occassional posts about people requesting dual wielding there as well.

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