Overview
The Traders Guild is a neutral faction that deal primarily with commerce between towns. They're based in the United Cities, and are integral to their economy. That said, they use their status to gain access to many other factions throughout the world, even the enemies of the United Cities such as the Holy Nation.
Traders Guild will always start out neutral to the player's faction, except for the Wandering Trader start in which you start with a hundred reputation with the Traders Guild. If you have a shop set to public near or on a trade route members of the guild will sometimes stop by to purchase particular items from you.
Details
A comprehensive list of information regarding this faction. Click the button below each section to reveal its information.
Misc NPCs
-- The generic NPCs this faction has. Usually soldiers, civilians, and the like.
- Empire noble guard hooded
- Samurai
- Samurai Captain
- Samurai Conscript
- Samurai Heavy
- Traders Guard
Notable NPCs
-- Special NPCs this faction has. Unique characters such as rulers and other important people.
Relations
-- The factions this faction has special relations towards, though they may not share the same opinion. For all others, it will use this faction's default (0).
- Police (+100)
- Slave Traders (+100)
- United Cities (+100)
Towns
-- The towns, outposts, and other locations owned by this faction.
Vendors
-- The traders that can be spawned in this faction's towns.
- Bar - Empire Big
- Slave Shop